The normal is the direction pointing away from the collider it hits.
http://answers.unity3d.com/questions/478017/what-is-a-raycasthit-normal.html
posted on 2016-11-01 15:55 阅读(...) 评论(...)
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The normal is the direction pointing away from the collider it hits.
http://answers.unity3d.com/questions/478017/what-is-a-raycasthit-normal.html
posted on 2016-11-01 15:55 阅读(...) 评论(...)
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